Dec. 15th, 2018

kesbeacon: stylised sun over water (Default)
CURRENTLY PLAYING:

(fair warning; many of the most recent artworks feature bare chests bc I was protesting tumblr's tits ban)

Blades in the Dark, as the Driftstar, aka Urako Ine (aka many, many other names...). Urako is a whisper whose main skills are magic, con artistry, and a steel-plated will, but who is completely prepared to shoot someone in the head if necessary. I think they're turning into a supervillain, actually; they took the trauma 'unstable' last session, adding to 'reckless' a while back, and have always been up to the eyeballs in hubris. Life dealt them a shit hand and they are going to make it fucking pay.

Phusis (my friend's system, in development), as Quae. Quae (Sicera? Hirrium? Something else?) is a feyborn shieldbearer who is tough as old boots and nearly as smart. They're earnest, enthusiastic, and kind-hearted, and while they may look spindly, if you throw them they bounce. Some people tried to mug them once and they were like 'look at your life, look at your choices.' Most recently, they acquired a small child called Consentia, and they are now panicking and trying to be a better parent than their dad.

A massive recurring game as Senator Esaci Tivanax, the Voice of the Earth. Esaci is... a phenomenon. A (un)natural disaster. A ranger/druid/elementalist, deeply scarred, deeply wounded, and staggeringly powerful. I've played zir for four years, and in that time ze has hit rock bottom and started to climb back. Ze's found friends, built institutions, bent the mutilations of zir soul to zir own will, loved and loved and loved and fought and loved.

CURRENTLY RUNNING:

23rd Age, my cyberpunk fantasy hack of 13th Age; a world where a mimic ate the economy, the Lich King runs theme parks, and a magic sword with a corporate mind of its own can be bought for 30 cash. I have a paladin, a druid, a rogue, a sorcerer and a chaos mage in my party, and they're... a chaotic bunch!

Radiance, my 'home game,' the game I've run since 2014 for my old friends from school, which is more hole than plot these days. It started off as fairly typical fantasy. Since then, I've reintroduced Radiance's native steampunk elements, and added... cyberpunk... because I can't resist. I've got a fighter, a pathfinder/mageblade, and a paladin/elementalist and they're quite frankly even more chaotic.

HISTORICAL GAMES

You can find out more about games I used to play/run by looking at the subjects page on my art blog.
kesbeacon: stylised sun over water (Default)
Half of my games overdose on dipping into the -punk genres, because I'm Like This As A Human. I still need to write my 'punching genre in the face' workshop I'm scheduled to deliver at the end of January.

End of the Line was where I outdid myself, though. It was a post-apocalyptic game, with steam trains at the heart of the premise (steam), but cars everywhere also (diesel), and of course the whole thing was caused by nuclear warfare (atom). Also there were knights. Big, psychic, metal, ex-statue, government-funded knights.

I played one of them, he was a lovely boy.

(My only boy! I only ever play people of my gender, with the exception of this guy, who was technically an NPC)

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